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A Quick And Dirty Guide To Having A Kick-Ass Time In A Live Action RPG

The first thing you should do: get into trouble. Trouble is interesting and rarely is it boring.

Tell the truth as much as possible - people never expect it. If you can't tell the truth, refuse to answer, be evasive or be somewhere else, but keep the flat-out lying to a minimum. Besides, keeping track of which lies you've spread where can quickly become confusing.

When wheeling and dealing with other characters, ask yourself: What's in it for them? You might not get far appealing to their altruism, but an appeal to self-interest almost always works. Remember, they'll be thinking the same thing about you.

Don't commit to anything until or unless you absolutely have to. This is valid for politicians in real life, and it works for LARPers, too. As the game progresses, it might be worth your time to take a stand, but in the first half of the event, be wary of putting yourself into a corner.


Pick your battles. You can't keep up with every single thing that's happening in the game - unless it's a very small game.

Sooner or later, you'll have to delegate something to another character. Make sure it's someone who'll take the fall if they fail or if they sell you out. This is a LARP and a feature of them is the ability to act without real consequences, so brace yourself for failure or betrayal- especially betrayal.

If all hell has broken loose and all is chaos, characters will respond well to someone - anyone - who speaks confidently and acts like they have a plan, even when they don't.

When caught by surprise, don't let it show. At most, nod thoughtfully and mutter "I feared something like this might happen". This is also useful when you're playing poker.

Listen to the other characters. Really listen. It's called dialog for a reason.

Be willing to lose. Volunteer to lose, if it'll keep things interesting.

LARPing is a social hobby. Get out there and interact with the other characters, darn it! Work out a few quid-pro-quos, get some help with your goals, find out why that PC is carrying a rubber chicken.

Bear in mind: if you fail as a character, you have not failed as a person.

If you're not having fun, figure out why and act on it. The GMs will work with you as much as they can.


Article Source: Johanna Mead


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