Virtual worlds have been around for many years and have become a staple in the gaming community. Some of the more popular titles of virtual worlds include Second life, World of Warcraft and Planet Calypso just to name a few. These virtual environments, however are not accessible for the blind at all because they lack the proper kinds of extra audio information needed for someone to navigate the world and interact with it.
For example, in Second life, if a resident wants to build themselves a virtual home on a piece of land and they cannot see the screen, the implementers could include audio voice prompts that would allow the resident to choose the kinds of flooring to go in their home for example, or whether they wished to include a porch or a deck on their home to entertain guests. If they wanted to purchase some items to go into their new home, this same voice prompt could give them a browsable list of items that the shop has for sale, and then the person could press enter on their chosen item and thereby make the purchase, placing the item in their inventory.
For example, in Second life, if a resident wants to build themselves a virtual home on a piece of land and they cannot see the screen, the implementers could include audio voice prompts that would allow the resident to choose the kinds of flooring to go in their home for example, or whether they wished to include a porch or a deck on their home to entertain guests. If they wanted to purchase some items to go into their new home, this same voice prompt could give them a browsable list of items that the shop has for sale, and then the person could press enter on their chosen item and thereby make the purchase, placing the item in their inventory.